This chap turned up in a bulk buy and it took me a little while to figure out who he was. I don’t think the aesthetic really suits the nostalgia marine force but I’m eyeing off the storm bolter arm for my Librarian…
Apparently he’s the Games Day limited edition model from 2005. He doesn’t seem to have a lot of info about him that I can find lore-wise, other than the fact that he’s called Veteran Sergeant Aurelius.
Found this guy for my nostalgia force – he’s a bit more ornate than the Captain with Terminator Honours, though, which may necessitate a re-think as to who’s who. We’ll see. Painting to come…
This guy was released alongside Games Workshop’s new website back in 2008, as far as I’m aware.
Always feels weird opening a box from years ago – like you’re doing something you shouldn’t be.
I found this Imperial Agent Calidus Assassin still new in blister – I honestly don’t recall whether they were called Callidus or Calidus back in the day, but it seems to have two Ls in it now. The model was starting to go a bit green in the blister but nothing too dramatic.
The foam was largely a powder. 5 quid – not half bad!
The back, for anyone curious:
Out of the blister:
Looks alright!
The back, however:
First crack at painting her:
Second attempt three years and 30 miniatures later:
Paints used in the second go:
Undercoat: Vallejo Mecha Black
Red: Kimera Toluidine Red, then Pro Acryl Bold Pyrrole Red, shaded with Pro Acryl Burnt Red mixed progressively with Art Black. Highlighted with a mix of Pyrrole Red and Pro Acryl Orange, further highlighted with pro Acryl Orange mixed with Pro Acryl Titanium White.
White: Scale75 Artic Blue then Art White, shaded with Nuln oil. Highlight of Pro Acryl Titanium White.
Bone: Pro Acryl Ivory, highlighted with Pro Acryl Titanium White. Shaded with Targor Rageshade. Highlighted with Pro Acryl Ivory.
Leather: Kimera Toluidine Red mixed with Art Black, shaded with Sigvald Burgundy contrast. Decided that the warm brown was no good for this particular model and re-did it with a mix of Pro Acryl Titanium White and Art Black, highlighted with a blend of the same leaning more towards white. Shaded with a mix of Nuln and Black Legion Contrast.
Gun: Sap Green, highlighted with Turquoise Blue, highlighted with Art White, glazed with Cobalt Blue. Tried again with Emerald Green followed by a mix of Emerald/Spring Green then highlighted with Titanium White. The latter three used for the sword too.
Silver: Vallejo Metal Color Steel, then Black Metal/Thrash Metal/Speed Metal/White Alchemy. Washed with Nuln.
Copper: Decayed Metal, then Old Copper, then Amber Alchemy, then White Alchemy.
Black: Art Black, highlighted with a mix of Pro Acryl Titanium White and Art Black.
Base: Goblin Green then a drybrush of Sunburst Yellow.
Some oldhammer! Or is this middlehammer? I lose track. This Games Workshop Warhammer 40K Techmarine was released as part of the Company Command box set a month 3rd edition hit, apparently – which would put him at being released in late 1998. Still using the same metal backpack as the older 2nd Ed. Techmarines, his sculpt is a mirror of the Captain with Terminator Honours and various others. It’s a Jes Goodwin sculpt.
In the 2004 US catalogue this miniature is part number 010110305 with backpack 010107503 and axe/hand 010110306.
I was painting the metal guys up as a Raven Guard successor when I got him, so he has been stripped for repainting in blue. The RG successor scheme:
All painted using Scale75 with the exception of some washes and a contrast – in the scheme of a Raven Guard sucessor that is as yet unnamed. Back when I was playing 2nd. Ed I called them the Harbingers, but that name is actually a canon chapter now (perhaps it was then too) so I need to find another.
Base armour: Scale75 Artrist Green Grey, attempted to shade with SIN-42 Golem Grey but it wasn’t very dramatic
Base armour highlight: 50/50 Green Grey and Scale75 SART-16 Artist Arctic Blue
Base armour ultimate highlight: Arctic Blue
Red base: Scale75 Crimson
Red highilight: Scale75 Primary Red
Red wash: Carroburg Crimson
Metal base: Scale75 Black Metal
Metal wash: Drakenhof Nightshade
Metal shade: Scale75 Instant Fairy Blood
Metal highlight: Black Metal then Thrash Metal and Speed Metal, White Alchemy as ultimate highlight
Axe glow at the back: Scale75 Art White + Talassar Blue Contrast
Eye lens: Scale75 Sap Green and Spring Green, dot of Art White
Cables: Primary Blue, Crimson, Cobalt Blue, Primary Yellow, Dark Violet, Turquoise Blue
Wash for cog and rack on servo arm: Vallejo Mecha Dark Rust Wash
Wash for tubes on arm/backpack: Scale75 Instant Love Affair
Purity Seal: Scale75 Off White, Seraphim Sepia, writing Scale75 Artist Burnt Sienna Umber
Eye (all black as per RG): Scale75 Artist Art Black
Today it was a Raven Guard Successor chapter vs. the Angels of Annihilation (Imperial Fists successor).
500pt game which was largely decided before the second turn of the first round. A RG smash captain and Bladeguard Veteran squad were Master of Ambushed up the board and successfully charged an Outrider squad, between the two of them taking it out and consolidating into a squad of heavy intercessors, who were forced to fall back rather than shoot in their first turn.
I think we are finding that 500pt games are sometimes easily decided like this – the Outrider squad was 30% of the total army points, and that’s a blow that would be hard to recover from (at least at our skill level…). As fun as it is to MoA a close combat squad up the board it would be a more fun game at a higher points figure, I suspect.
We’ll try 1000 pts for next time and see if we can fit it in a reasonable timeframe. Despite the game being over relatively quickly it still took 2hrs to set up, play and pack away. It would have been quicker had it not been months since we last played…
RG successor won, as you may have gathered. Terrain takeaway: Need more ruins!
I’m painting up some Raven Guard Primaris Intercessors squads where the sergeants have thunder hammers, and here’s the recipe I’m using to get the following look:
The hammer started off being undercoated in Mecha Black and a base coat of Hashut Copper was applied. A wash of Canoptek Armourshade was next and once that dried a heavy drybrush of Ironbreaker followed. The contact face of the hammer then received some White Scar and a drybrush of Praxeti White was applied, brushing from the face back so that it faded the further it went.
Calth Blue Clear was applied to the sides of the hammer. It dries a little more slowly than the Citadel washes so it’s a little easier to move it around to create a light to dark transition without having to get it right first time around.
Talassar Blue was applied closer to the face of the hammer to help with the transition, then Drakenhof Nightshade was carefully painted onto the face in the recesses and further back on the hammer where there were still lighter spots visible in recesses.
A little more drybrushing with Praxeti White and then some careful edge highlighting with White Scar got it to the point you see above.