Category: Miniatures

  • Vintage Metal Games Workshop C100 Space Marine Death Squad aka Bolt Pistol and Chainsword 070121 38

    This guy is one of the original C100 Space Marines released as a squad. He appears in the later 1991 catalogue as Bolt Pistol and Chainsword 070121/38.

    He’s a Bob Naismith sculpt, like the other C100 Marines.

  • Vintage Games Workshop C100 Space Marine aka Bolter 3 070121 44

    Vintage Games Workshop C100 Space Marine aka Bolter 3 070121 44

    This guy was part of the original 1986 C100 set, and in the 1991 catalogue he’s shown as Bolter 3, part number 070121/44. He’s a Bob Naismith sculpt.

    • Undercoat: Vallejo Mecha Black
    • Blue: Scale75 Art Cobalt Blue, with a highlight of Primary Blue. Further highlights a mix of Kimera’s The White and Cobalt Blue.
    • Lenses: Scale75 Art Spring Green, mixed with Kimera’s Cold Yellow and Carbon Black.
    • Orange: Citadel Contrast Magmadroth Flame over the silver.
    • Silver: Black Metal, Thrash Metal, Speed Metal, with some Nuln oil.
    • Black: Carbon Black, highlighted with The White
    • Base: Scale75 Soilworks Reddish Brown, Natural Soil and Sand

  • Vintage Games Workshop C100 Space Marine Firing aka Bolter 7 070121 45

    This is one of the eight original Space Marines from the C100 Space Marine Mega Shock Squad, as shown in 1986. In the 1991 catalogues he was shown as Bolter 7, part number 070121/45.

    He’s a Bob Naismith sculpt.

    This guy has got a scenic base, which I think is pretty cool! Sadly it had to get removed so I could strip him.

  • Metal Rogue Trader Space Marine Jet Cycle Mk 14 Bullock Vintage Games Workshop Miniature

    This is the Mark 14 Bullock Jet Cycle – or Jet Bike – as shown in the December 1987 issue of White Dwarf (#96). The model design was accredited to “Citadel designer and full-time Scottish person Bob “mince ‘n tatties” Naismith”.

    “Johan Blank” wrote up a piece on it:

    0852640.M41 Tester’s Comments.

    Geno-Sensor – vast improvement over Mk13; the sensor picked up my print and fired the engine as soon as I touched the seat. Better than the old retinal identification system – since the Mk12 burned an eye out, I’m glad to see the back of it.

    Body-config – good; the extra hydraulics in the steering gear bring the whole instrument panel into reach from either hand.

    Gravitic drive is fast and functional – no feel compared to the wheelies but lots quicker. Bit more shove than the old model so I was glad of those hug-seats when stacking the Gs. See attached spec sheet for in-flight recorded profile. The standard full-throttle maximum burn and overheat tests showed a definite weakness in the front exhaust manifolds. As this was the Mk14’s first red-run, this was to be expected. Suggest we move the first couple of exhaust bars under the machine and well clear of the rider’s right leg. I couldn’t reach the emergency medi-kit on the prototype model – but the doc says they can graft a new leg on and I’ll be back on the road sometime next week.

    The twin bolters performed well. The new feed belts definitely need some work as the destruction test blew out far too early. The extra speed of the Mk14 is too much for the old deflectors – I caught almost four grams of shrap in the left lung, mostly from the shattered shielding. Doc’s got me in the cybron-gill – but he’s promised me something better soon. I haven’t seen the specs on the full-speed collision test. I’ll give them a good going over when the bandages come off. Doc says I’ll have a job focussing with the new eyes but they’re rigging up some temporary auto-sense right now. The new front hydraulics definitely need beefing up a bit – them pistons are there to save your bones not pulp your whole chest cavity.

    Summary. Fine piece of metal. A vast improvement on the Mk13. More chrome please.

    Johan Blank

    The rules back then stated that it could hover as well as fly at speed. Of note; “The Mk13 is already in service with the Army and, in modified forms, with many Marine chapters.”

    Of further note – “Various weapon combinations have been ear-marked for testing with the Mk14. The standard combined twin-bolter assembly will be fitted to most machines. Many Marine Chapters favour a heavier supporting armament as part of their recon squad, usually on the basis of 1 bike in 5.”

    Equipment consisted of a built-in auto-drive, with optional bio-scanner, energy scanner, communicator or auto-aim (controlling the twinned bolters, or main armament). Exact specification can be changed depending on the circumstances: most equipment simply bolts on.

    The metal body was designed to accomodate the plastic Marines of the time.

    There’s a reasonably extensive section on the Raven Wing’s ten squads and their use of jet cycles and five different configurations were suggested. More of an update on that another time.

  • Metal Rogue Trader Warhammer 40K Space Marine in Errant Armour Mark 8 70106 57

    This guy is one of the few Space Marines to come with Errant Armour (Mark 8) and is a 1990 sculpt. He’s part number 70106/57.

    I painted this chap up as a squad leader for a Tactical squad, and did his left knee in chequered company colours. A WIP of his knee:

    Colours used:

    Undercoat: Vallejo Mecha Black

    Base coat: Scale75 Cobalt Blue, brought up with Primary Blue, shaded with Prussian Blue, highlighted with a mix of Primary Blue and Art White

    Red: Art White, followed by Primary Red, shaded with Crimson, shaded with a mix of Prussian Blue and Primary Red, highlighted with a mix of Primary Red and Orange

  • Metal Space Marine Rogue Trader Brother Ward Warhammer 40K

    This vintage Rogue Trader Space Marine was known as Brother Ward and carries a bolt pistol and power sword. His name is apparently a reference to Burt Ward, who played Robin in the Batman TV show that ran from 1966-1968.

  • Metal Warhammer 40K Space Marine Veteran with Mace 9947010130007

    Metal Warhammer 40K Space Marine Veteran with Mace 9947010130007

    This guy is part number 9947010130007 and comes with a power maul, presumable – or power mace?

    He’s got some serious artificer armour vibes going on – looks like a Mk8 Errant style gorget but none of the rest of it looks nearly as recent…

    Can’t make out the year on the tab.

    Undercoat: Vallejo Mecha Black

    Blue: Scale75 Artist Cobalt Blue, highlighted with Primary Blue, shaded with Prussian Blue, highlighted with a blend of Art White and Primary Blue, ultimate highlight of just Art White. Same scheme for the armour and the maul, just blended at different rates.

    Red: Scale75 Light Skin, followed by Primary Red. Highlight of Orange, further highlight Intense Yellow. Shaded with Crimson, recess shade of Crimson/Art Black. Purity Seals Primary Red followed by Inktense Crimson.

    White: Scale75 Pearl Grey followed by Art White. Highlight of Inktense White. Shade of Inktense White/Inktense Black.

    Bone/Parchment: Scale75 Art White followed by Off White

    Stone on right pauldron: Scale75 Pearl Grey, shaded with watered down Inktense Black, highlighted with Art White and Inktense White.

    Gold: Necro Gold, tinted with Chestnut Ink, highlighted with Elven Gold, highlighted with Citrine Alchemy.

    Silver: Black Metal, tint near the maul with Prussian Blue. Highlighted with Thrash Metal then Heavy Metal, then Speed Metal, then White Alchemy.

    Black: Art Black, highlight of Pearl Grey.

    Brown: Burnt Umber, blended to Burnt Skin, then highlighted with a mix of Burnt Skin and Light Pink, or Orange, or Intense Yellow as felt appropriate.

    Pigments: Scale75 Dark Mud then Natural Soil.

    Lenses: Sap Green, blended to Spring Green, then Spring Green/Primary Yellow. Reflection in Art White.

    WIP on the maul:

    Finished but for basing:


  • Metal Dark Angels Captain in Artificer Armour Rogue Trader Warhammer 40K

    Metal Dark Angels Captain in Artificer Armour Rogue Trader Warhammer 40K

    This guy was part number 070268/5.

    Undercoat: Vallejo Mecha Black

    Green: Scale75 Artist Sap Green and Spring Green, highlighted with Spring Green/Pro Acryl Titanium White

    White: Pro Acryl Titanium White, washed with Targor Rageshade

    Sword: Pro Acryl Burnt Red/Bold Pyrrole Red/Art Black/Golden Yellow/Titanium White

    Gold: Necro Gold, washed with Targor Rageshade, then Elven Gold, then Citrine Alchemy, then White Alchemy

    Base: Scale75 Soilworks Rough Ground mixed with Woodland Scenics rocks. Base coat of Mechanicus Grey, then a drybrush of Dawnstone, then Ulthuan Grey, then White Scar. Then I decided I didn’t like it as much as I expected and put Scale75 Soilworks Ash all over the base and highlighted with Soilworks Gypsum. Rim of Vallejo Mecha Black.

    Chequered knee: Scale75 Pastel Green and Titanium White.

    Red: Scale75 Art Black, then Pro Acryl Burnt Red, then Bold Pyrrole Red, then Golden Yellow

    In the end mixing the Rough Ground with the larger Woodland Scenic chunks produced a texture that was a bit more liquid-y than I was happy with – live and learn, though.

  • Metal Space Marine Blood Angels Sergeant Warhammer 40K

    This guy is part number 010107907 – or earlier 0808/1. He’s a Jes Goodwin 1992 sculpt, so squarely towards the end of Rogue Trader.