Author: The Angry Griffin

  • Battle Report: Kill Team 2020-04-22

    Today’s Kill Team showdown was between a Raven Guard Primaris force and some Chaos Space Marines. The scenario was Objective Ultima. For something different we decided to use a Chaos Berserker Dreadnought as the central objective, and four computer consoles to “control” it as the secondaries.

    From the Raven Guard perspective the Reiver Sergeants are a little underwhelming – four attacks in close combat is nice, but AP0 isn’t great. The dice rolls weren’t going in the sergeant’s favour today either:

    Regardless, the Primaris came out on top – the Eliminator Sergeant drew a lot of fire and managed to avoid being struck once, though he too had cursed dice rolls and failed to injure anybody through the whole battle.

    Theme-wise it was a good bit of fun pitting a team of Primaris against CSM who were trying to re-activate a dormant death machine!

  • Battle Report: KT 2020-04-21

    The Mini Griffins played Thousand Suns vs. Chaos Space Marines in a matched play mission (Recover Intelligence). As an experiment, we set up a bunch of shipping crates to make one long corridor between the deployment zones with the central objective marker inside.

    The corridor proved to be hotly contested for most of the five-round battle:

    The Thousand Sons Aspiring Champion got taken out in a stream of plasma early on but the generic CSM Aspiring Champion suffered a more ignominious fate, going down to a vanilla CSM in melee while succeeding in only inflicting a flesh wound on his opponent.

    The more open nature of the surrounding battlefield made for less interesting gameplay, though, as it devolved into a back-and-forth of repetitive bolter fire. In the end the Thousand Sons came out on top with victory points and an equal number of casualties.

    MVP went to the CSM gunner wielding a plasma gun who managed to take out the TS leader and inflict several flesh wounds to boot.

    Biggest Fail went to the CSM gunner wielding a heavy bolter, who managed to fire every round of the battle and succeeded in wounding absolutely nobody.

    Terrain thoughts: A 2×2 corridor with 2″ high walls on either side is not the most convenient way to play. As much as we have pined for proper walls in Necromunda or Kill Team: Arena I think that 1″ high walls may be more practical – both are probably worth trying, the claustrophobic nature of the higher walls may work well for the feel of some games.

  • Battle Report: KT 2020-04-20

    Thousand Sons v. Space Wolf Terminators today in regular Kill Team. We took some inspiration from the LVO 2020 championship terrain layout and designed/printed some shipping container-esque terrain pieces, using four on the regular Kill Team board.

    While the Mini Griffins are really enjoying playing harder-to-kill models it seems that in at least some of the scenarios it’s hard to score victory points with so few models. The battle ended with Thousand Sons coming out with more casualties but also more victory points.

    Where to from here? Need some more variation in scatter terrain and perhaps some ramps for putting between some shipping containers to get a quick and easy second level.

  • Battle Report – KTA 2020-04-17

    Played our first game of Killteam Arena today – Grey Knights vs. Khorne Berserkers. The claustrophobic board was a little reminiscent of oldschool Space Hulk, which I rather enjoyed. Both Master and Miss Griffin enjoyed the door mechanic and the walled board.


    The mission was Forgotten Data, and while the Grey Knight Terminators did not suffer even so much as a flesh wound throughout the entire battle they failed to come out ahead on points.

    Terrain thoughts from the session – the computer terminals were a nice fit, along with some barrels down the corridors. The doors did fall over regularly when the mini Griffins bumped the table, which was somewhat annoying.